AI Insights · Timothy · April 2024
Top 5 High Fantasy Games in Europe Q1 2024
Discover the performance of the top 5 high fantasy games in Europe for Q1 2024, featuring trends in downloads, revenue, and active users.
The first quarter of 2024 has seen some impressive performance metrics for the top high fantasy games in Europe. Here's a detailed look at how the top five games have fared on a unified platform, combining data from both iOS and Android.
Coin Master from Moon Active saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $8.4M in the final week of January. Weekly downloads experienced a dip mid-quarter, bottoming out at around 129K in early February, but then gradually increasing to 161K by the last week of March. Weekly active users showed a slight decline from 1.63M at the start of January to 1.55M by the end of March.
Clash of Clans by Supercell exhibited a varied revenue trend, reaching a high of $3.9M in the first week of January and then stabilizing around the $1.9M mark towards the end of the quarter. Weekly downloads remained relatively steady, fluctuating between 135K and 176K. Active users hovered around the 18M mark, with a slight decrease to 17.1M by the end of March.
Empires & Puzzles: Match 3 RPG from Small Giant Games experienced consistent weekly revenue, maintaining figures between $950K and $1.2M. Weekly downloads showed a notable increase in early February, peaking at around 28K before settling back to approximately 18K by the end of March. Active users saw a gradual decline from 569K at the start of January to 501K at the end of March.
Clash Royale, another popular title from Supercell, had weekly revenue peaking at $1.6M in the first week of January and stabilizing around $860K towards the end of March. Weekly downloads remained fairly stable, fluctuating between 135K and 181K. Active users saw a slight decline from 22.9M in early January to 20.9M by the end of March.
RAID: Shadow Legends by Plarium Global Ltd showed a steady increase in weekly revenue, peaking at $1.2M in late March. Weekly downloads saw a peak in early January at 60.8K, then fluctuated before ending the quarter at 36.4K. Active users remained relatively stable, with a slight increase from 181K in early January to 164K by mid-March, before settling at around 153K by the end of the quarter.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance trends of these top high fantasy games in Europe during Q1 2024. For more detailed insights, visit Sensor Tower.